Stats, type matchups, abilities, learnset, current usage, and build context for Squawkabilly in Pokemon Champions.
Flying - physical / 60 BP
This move does not check accuracy.
Flying - special / 60 BP / 95%
High critical hit ratio. Hits adjacent foes.
Flying - special / 75 BP / 95%
30% chance to make the target flinch.
Flying - physical / 120 BP / 100%
Has 33% recoil.
Normal - status
Uses the last move used in the battle.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Flying - physical / 40 BP / 90%
Hits 2 times in one turn.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Flying - status / 100%
Lowers the target's Attack by 2.
Fighting - special / 100%
Does damage equal to the user's HP. User faints.
Dark - status / 100%
Raises the target's Sp. Atk by 1 and confuses it.
Flying - physical / 90 BP / 95%
Flies up on first turn, then strikes the next turn.
Dark - physical / 95 BP / 100%
Uses target's Attack stat in damage calculation.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Fire - special / 95 BP / 90%
10% chance to burn the foe(s).
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Dark - physical / 75 BP / 100%
2x power if the user had a stat lowered this turn.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Dark - status / 100%
Lowers target's Atk, Sp. Atk by 1. User switches.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - physical / 40 BP / 100% / Priority +1
Usually goes first.
Psychic - status
User sleeps 2 turns and restores HP and status.
Fighting - physical / 20-200 BP / 100%
More power the less HP the user has left.
Flying - status
Heals 50% HP. Flying-type removed 'til turn ends.
Normal - status / 100%
Lowers the target's Speed by 2.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - status
User must be asleep. Uses another known move.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status / 85%
Raises the target's Attack by 2 and confuses it.
Flying - status
For 4 turns, allies' Speed is doubled.
Dark - status / 100%
Target can't use status moves its next 3 turns.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Dark - status / 100%
Target can't select the same move twice in a row.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.