Stats, type matchups, abilities, learnset, current usage, and build context for Decidueye in Pokemon Champions.
Flying - physical / 55-110 BP / 100%
Power doubles if the user has no held item.
Flying - physical / 60 BP
This move does not check accuracy.
Flying - special / 60 BP / 95%
High critical hit ratio. Hits adjacent foes.
Flying - special / 75 BP / 95%
30% chance to make the target flinch.
Normal - status
User switches, passing stat changes and more.
Flying - physical / 120 BP / 100%
Has 33% recoil.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Ghost - status / 100%
Confuses the target.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Flying - status
-1 evasion; ends user and target hazards/terrain.
Normal - status
Raises the user's evasiveness by 1.
Flying - physical / 40 BP / 90%
Hits 2 times in one turn.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Flying - status / 100%
Lowers the target's Attack by 2.
Grass - special / 150 BP / 90%
User cannot move next turn.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Ice - status
Eliminates all stat changes.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Ghost - special / 65-130 BP / 100%
Power doubles if the target has a status ailment.
Flying - special / 110 BP / 70%
30% chance to confuse target. Can't miss in rain.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
No foe can use any move known by the user.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Grass - physical / 90 BP / 100%
High critical hit ratio.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Psychic - status
For 5 turns, special damage to allies is halved.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Fighting - physical / 65 BP / 100%
100% chance to lower the target's Speed by 1.
Dark - status
Raises the user's Sp. Atk by 2.
Ghost - special / 100%
Does damage equal to the user's level.
Ghost - physical / 90 BP / 100%
Disappears turn 1. Hits turn 2. Breaks protection.
Flying - physical / 60 BP / 100%
User steals and eats the target's Berry.
Ghost - physical / 110 BP / 90%
Fails if the target has no held item.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - physical / 70 BP / 100%
High critical hit ratio.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Flying - status
Heals 50% HP. Flying-type removed 'til turn ends.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Grass - physical / 80 BP / 100%
No additional effect.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Ghost - physical / 70 BP / 100%
High critical hit ratio.
Ghost - physical / 40 BP / 100% / Priority +1
Usually goes first.
Bug - physical / 70 BP / 90%
100% chance to lower target's Sp. Atk by 1.
Normal - status
User must be asleep. Uses another known move.
Rock - physical / 50 BP / 100%
Removes the target's Ground immunity.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - physical / 62-125 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ghost - physical / 90 BP / 100%
Prevents the target from switching out.
Ghost - status / 100%
Lowers the PP of the target's last move by 4.
Steel - physical / 70 BP / 90%
10% chance to raise the user's Defense by 1.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Raises the user's Attack by 2.
Grass - status
Heals the user by a weather-dependent amount.
Flying - status
For 4 turns, allies' Speed is doubled.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Bug - physical / 70 BP / 100%
User switches out after damaging the target.