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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Watchog - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Watchog in Pokemon Champions.

NormalStage 1Gen 5
Tournament usageCheck team weaknesses
Watchog

Base stats

HP
60
Atk
85
Def
69
SpA
60
SpD
69
Spe
77

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Hypnosis
status / 60%
38%
Detect
status / Priority +4
38%
Low Kick
physical / 20-120 BP / 100%
38%
Super Fang
physical / 90%
30%
Giga Impact
physical / 150 BP / 90%
29%
Ice Punch
physical / 75 BP / 100%
27%
Double-Edge
physical / 120 BP / 100%
24%
Helping Hand
status / Priority +5
24%

Items

Zoom Lens
The accuracy of attacks by the holder is 1.2x if it moves after its target.
20%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
17%
Silk Scarf
Holder's Normal-type attacks have 1.2x power.
16%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
15%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
14%
Iron Ball
Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
9%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
3%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
2%

Abilities

Analytic
This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
82%
Illuminate
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
13%
Keen Eye
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
6%

Spreads

Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
18%
Brave
HP 32 / Atk 32 / Def 1 / SpA 0 / SpD 1 / Spe 0
17%
Brave
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
18%
Adamant
HP 32 / Atk 32 / Def 1 / SpA 0 / SpD 1 / Spe 0
17%

Learnset

After You

Normal - status

status

The target makes its move right after the user.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Punch

Fire - physical / 75 BP / 100%

physical

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Low Kick

Fighting - physical / 20-120 BP / 100%

physical

More power the heavier the target.

Mean Look

Normal - status

status

Prevents the target from switching out.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Illuminate

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Keen Eye

This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.

Analytic

This Pokemon's attacks have 1.3x power if it is the last to move in a turn.

Mechanics

Speed Control

Thunder Wave affects turn order.

Priority

Detect has positive priority.

Forms and items

WatchogNormalOpen

Questions

What is Watchog weak to in Pokemon Champions?

Watchog is weak to Fighting based on its Normal typing.

What are Watchog's base stats?

Watchog's base stats are HP 60, Atk 85, Def 69, SpA 60, SpD 69, Spe 77.

What are common moves for Watchog?

Common Watchog moves include Hypnosis, Detect, Low Kick, Super Fang in current Reg M-B usage.

Is Watchog good in the current regulation?

Watchog has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.