Stats, type matchups, abilities, learnset, current usage, and build context for Victreebel in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Bug - physical / 60 BP / 100%
User steals and eats the target's Berry.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Poison - special / 50 BP
Resets all of the target's stat stages to 0.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Poison - status / 100%
Nullifies the target's Ability.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Grass - status
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Normal - special / 150 BP / 90%
User cannot move next turn.
Grass - status
Traps/grounds user; heals 1/16 max HP per turn.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Grass - physical / 90 BP / 100%
High critical hit ratio.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Bug - physical / 80 BP / 100%
User recovers 50% of the damage dealt.
Bug - physical / 80 BP / 100%
100% chance to lower the target's Attack by 1.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Poison - status / 75%
Poisons the target.
Bug - physical / 50 BP / 100%
100% chance to lower the target's Speed by 1.
Grass - physical / 120 BP / 85%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 100%
Lowers the target's Speed by 2.
Grass - physical / 80 BP / 100%
No additional effect.
Grass - status / 75%
Causes the target to fall asleep.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Normal - special / 100-300 BP / 100%
More power with more uses of Stockpile.
Normal - status
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Grass - status / 100%
User heals HP=target's Atk stat. Lowers Atk by 1.
Grass - status / 75%
Paralyzes the target.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Dark - physical / 70 BP / 100% / Priority +1
Usually goes first. Fails if target is not attacking.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Heals the user based on uses of Stockpile.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Normal - status
Raises the user's Attack by 2.
Grass - status
Heals the user by a weather-dependent amount.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Normal - status / 100%
Lowers the target's Attack and Defense by 1.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Grass - status / 100%
The target's Ability becomes Insomnia.
Normal - physical / 15 BP / 90%
Traps and damages the target for 4-5 turns.