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SynerDexOpen Team Builder
Pokemon Champions - Reg M-C / VGC 2026

Thievul - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Thievul in Pokemon Champions.

DarkStage 1Gen 8
Tournament usageCheck team weaknesses
Thievul

Base stats

HP
70
Atk
58
Def
58
SpA
87
SpD
92
Spe
90

Type matchups

2x weak to
FightingBugFairy
0.5x resists
GhostDark
Immune to
Psychic

Current usage and builds

Moves

Snarl
special / 55 BP / 95%
78%
Taunt
status / 100%
45%
Fake Tears
status / 100%
39%
Beat Up
physical / 100%
36%
Foul Play
physical / 95 BP / 100%
28%
Dark Pulse
special / 80 BP / 100%
25%
Parting Shot
status / 100%
24%
Protect
status / Priority +4
23%

Items

Psychic Seed
If the terrain is Psychic Terrain, raises holder's Sp. Def by 1 stage. Single use.
51%
Grassy Seed
If the terrain is Grassy Terrain, raises holder's Defense by 1 stage. Single use.
12%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
12%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
9%
Electric Seed
If the terrain is Electric Terrain, raises holder's Defense by 1 stage. Single use.
5%
Focus Band
Holder has a 10% chance to survive an attack that would KO it with 1 HP.
3%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
2%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
2%

Abilities

Unburden
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
83%
Stakeout
This Pokemon's offensive stat is doubled against a target that switched in this turn.
16%
Run Away
No competitive use.
0.70%

Spreads

Timid
HP 32 / Atk 0 / Def 22 / SpA 0 / SpD 0 / Spe 12
19%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%
Modest
HP 32 / Atk 0 / Def 22 / SpA 0 / SpD 0 / Spe 12
19%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%

Learnset

Acrobatics

Flying - physical / 55-110 BP / 100%

physical

Power doubles if the user has no held item.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Baton Pass

Normal - status

status

User switches, passing stat changes and more.

Beat Up

Dark - physical / 100%

physical

All healthy allies aid in damaging the target.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

First Impression

Bug - physical / 100 BP / 100% / Priority +2

physical

Nearly always goes first. First turn out only.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Howl

Normal - status

status

Raises the user's and ally's Attack by 1.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Slash

Dark - physical / 70 BP / 100%

physical

High critical hit ratio.

Parting Shot

Dark - status / 100%

status

Lowers target's Atk, Sp. Atk by 1. User switches.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Quick Guard

Fighting - status / Priority +3

status

Protects allies from priority attacks this turn.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Tail Slap

Normal - physical / 25 BP / 85%

physical

Hits 2-5 times in one turn.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Torment

Dark - status / 100%

status

Target can't select the same move twice in a row.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Abilities

Run Away

No competitive use.

Unburden

Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.

Stakeout

This Pokemon's offensive stat is doubled against a target that switched in this turn.

Mechanics

Pivot

Parting Shot is a common pivot move.

Priority

Endure has positive priority.

Forms and items

ThievulDarkOpen

Questions

What is Thievul weak to in Pokemon Champions?

Thievul is weak to Fighting, Bug, Fairy based on its Dark typing.

What are Thievul's base stats?

Thievul's base stats are HP 70, Atk 58, Def 58, SpA 87, SpD 92, Spe 90.

What are common moves for Thievul?

Common Thievul moves include Snarl, Taunt, Fake Tears, Beat Up in current Reg M-C usage.

Is Thievul good in the current regulation?

Thievul has current Reg M-C usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.