Stats, type matchups, abilities, learnset, current usage, and build context for Slurpuff in Pokemon Champions.
Normal - status
The target makes its move right after the user.
Psychic - status
Raises the user's Sp. Def by 2.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - status / 100%
Lowers the target's Attack by 2.
Normal - status
Uses the last move used in the battle.
Grass - status
Raises the user's Defense by 3.
Grass - status / 100%
Lowers the target's Speed by 2.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Fairy - special / 100-150 BP / 100%
User faints. User on Misty Terrain: 1.5x power.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Bug - status
Lowers Speed of grounded foes by 1 on switch-in.
Bug - status / 95%
Lowers the foe(s) Speed by 2.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Normal - status
Next turn, 50% of the user's max HP is restored.
Normal - status
Puts the target to sleep after 1 turn.