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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Scovillain - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Scovillain in Pokemon Champions.

GrassFireStage 1Gen 9
Tournament usageCheck team weaknesses
Scovillain

Base stats

HP
65
Atk
108
Def
65
SpA
108
SpD
65
Spe
75

Type matchups

2x weak to
PoisonFlyingRock
0.5x resists
ElectricSteelFairy
0.25x resists
Grass

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Burning Jealousy

Fire - special / 70 BP / 100%

special

100% burns a target that had a stat rise this turn.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Fire Spin

Fire - special / 35 BP / 85%

special

Traps and damages the target for 4-5 turns.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Flare Blitz

Fire - physical / 120 BP / 100%

physical

Has 33% recoil. 10% chance to burn. Thaws user.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Growth

Grass - status

status

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ingrain

Grass - status

status

Traps/grounds user; heals 1/16 max HP per turn.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Leech Seed

Grass - status / 90%

status

1/8 of target's HP is restored to user every turn.

Overheat

Fire - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rage Powder

Bug - status / Priority +2

status

The foes' moves target the user on the turn used.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Spicy Extract

Grass - status

status

Raises target's Atk by 2 and lowers its Def by 2.

Stomping Tantrum

Ground - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Temper Flare

Fire - physical / 75 BP / 100%

physical

Power doubles if the user's last move failed.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Worry Seed

Grass - status / 100%

status

The target's Ability becomes Insomnia.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Chlorophyll

If Sunny Day is active, this Pokemon's Speed is doubled.

Insomnia

This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.

Moody

Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Mechanics

Priority

Endure has positive priority.

Forms and items

ScovillainGrass / FireOpenMega ScovillainGrass / FireOpen

Scovillainite

One of a variety of mysterious Mega Stones. A Scovillain holding this stone will be able to Mega Evolve during battle.

Questions

What is Scovillain weak to in Pokemon Champions?

Scovillain is weak to Poison, Flying, Rock based on its Grass / Fire typing.

What are Scovillain's base stats?

Scovillain's base stats are HP 65, Atk 108, Def 65, SpA 108, SpD 65, Spe 75.

What are common moves for Scovillain?

Scovillain's full learnset is listed on this page; current usage data is limited for this form.

Is Scovillain good in the current regulation?

Scovillain is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.