Tools

  • Team Builder
  • Speed Tiers
  • Damage Calculator
  • Weakness Checker
  • Type Coverage
  • Type Chart
  • Tier List
  • Games

Data

  • MetaDex
  • Best Teams
  • Community Teams
  • Tournament Teams
  • Meta Trends
  • Events
  • SynerDex
  • Moves
  • Abilities
  • Items

Library

  • Home
  • Guides
  • Beginner Team Building
  • Stat Points
  • Tier List Explained
  • Doubles vs Singles
  • Mega Evolutions
  • Comparisons
  • Pikalytics Alternative
  • PokeSynergy vs ChampTeams
  • PokeSynergy vs Champions Lab
  • PokeBase Alternative
  • OP.GG Alternative
  • PokeBox
  • Terms
  • Privacy Policy
SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Mega Pinsir - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mega Pinsir in Pokemon Champions.

BugFlyingBasicGen 1
Tournament usageCheck team weaknesses
Mega Pinsir

Base stats

HP
65
Atk
155
Def
120
SpA
65
SpD
90
Spe
105

Type matchups

4x weak to
Rock
2x weak to
FireElectricIceFlying
0.5x resists
Bug
0.25x resists
GrassFighting
Immune to
Ground

Current usage and builds

Moves

Feint
physical / 30 BP / 100% / Priority +2
84%
Storm Throw
physical / 60 BP / 100%
74%
Body Slam
physical / 85 BP / 100%
65%
Protect
status / Priority +4
56%
Detect
status / Priority +4
34%
Giga Impact
physical / 150 BP / 90%
20%
Close Combat
physical / 120 BP / 100%
11%
Lunge
physical / 80 BP / 100%
9%

Items

Pinsirite
One of a variety of mysterious Mega Stones. A Pinsir holding this stone will be able to Mega Evolve during battle.
96%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
1%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
0.70%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
0.50%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
0.50%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
0.30%
King's Rock
Holder's attacks without a chance to flinch gain a 10% chance to flinch.
0.30%
Occa Berry
Halves damage taken from a supereffective Fire-type attack. Single use.
0.20%

Abilities

Aerilate
This Pokemon's Normal-type moves become Flying type and have 1.2x power.
80%
Moxie
This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
12%
Mold Breaker
This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
9%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
28%
Adamant
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 0 / Spe 32
20%
Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
28%
Jolly
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 0 / Spe 32
20%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Bind

Normal - physical / 15 BP / 85%

physical

Traps and damages the target for 4-5 turns.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Brick Break

Fighting - physical / 75 BP / 100%

physical

Destroys screens, unless the target is immune.

Brutal Swing

Dark - physical / 60 BP / 100%

physical

No additional effect. Hits adjacent Pokemon.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bulk Up

Fighting - status

status

Raises the user's Attack and Defense by 1.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Circle Throw

Fighting - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Close Combat

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Defense and Sp. Def by 1.

Detect

Fighting - status / Priority +4

status

Prevents moves from affecting the user this turn.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Focus Blast

Fighting - special / 120 BP / 70%

special

10% chance to lower the target's Sp. Def by 1.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Guillotine

Normal - physical / 30%

physical

OHKOs the target. Fails if user is a lower level.

Hard Press

Steel - physical / 1-100 BP / 100%

physical

More power the more HP the target has left.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

High Horsepower

Ground - physical / 95 BP / 95%

physical

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Lunge

Bug - physical / 80 BP / 100%

physical

100% chance to lower the target's Attack by 1.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Quick Attack

Normal - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Seismic Toss

Fighting - physical / 100%

physical

Does damage equal to the user's level.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Storm Throw

Fighting - physical / 60 BP / 100%

physical

Always results in a critical hit.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Superpower

Fighting - physical / 120 BP / 100%

physical

Lowers the user's Attack and Defense by 1.

Swords Dance

Normal - status

status

Raises the user's Attack by 2.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thrash

Normal - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

X-Scissor

Bug - physical / 80 BP / 100%

physical

No additional effect.

Abilities

Aerilate

This Pokemon's Normal-type moves become Flying type and have 1.2x power.

Mechanics

Priority

Detect has positive priority.

Forms and items

PinsirBugOpenMega PinsirBug / FlyingOpen

Pinsirite

One of a variety of mysterious Mega Stones. A Pinsir holding this stone will be able to Mega Evolve during battle.

Questions

What is Mega Pinsir weak to in Pokemon Champions?

Mega Pinsir is weak to Rock, Fire, Electric, Ice, Flying based on its Bug / Flying typing.

What are Mega Pinsir's base stats?

Mega Pinsir's base stats are HP 65, Atk 155, Def 120, SpA 65, SpD 90, Spe 105.

What are common moves for Mega Pinsir?

Common Mega Pinsir moves include Feint, Storm Throw, Body Slam, Protect in current Reg M-B usage.

Is Mega Pinsir good in the current regulation?

Mega Pinsir has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.