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SynerDexOpen Team Builder
Pokemon Champions - Reg M-C / VGC 2026

Persian - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Persian in Pokemon Champions.

NormalStage 1Gen 1
Tournament usageCheck team weaknesses
Persian

Base stats

HP
65
Atk
70
Def
60
SpA
65
SpD
65
Spe
115

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Fake Out
physical / 40 BP / 100% / Priority +3
97%
Feint
physical / 30 BP / 100% / Priority +2
29%
Icy Wind
special / 55 BP / 95%
29%
Protect
status / Priority +4
22%
U-turn
physical / 70 BP / 100%
22%
Helping Hand
status / Priority +5
20%
Bite
physical / 60 BP / 100%
16%
Endeavor
physical / 100%
15%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
44%
Normal Gem
Holder's first successful Normal-type attack will have 1.3x power. Single use.
12%
Silk Scarf
Holder's Normal-type attacks have 1.2x power.
10%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
7%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
6%
Wide Lens
The accuracy of attacks by the holder is 1.1x.
5%
Eject Button
If holder survives a hit, it immediately switches out to a chosen ally. Single use.
2%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
2%

Abilities

Technician
This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.
77%
Unnerve
While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
17%
Limber
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
5%

Spreads

Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%
Timid
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
25%
Jolly
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
11%

Learnset

Aerial Ace

Flying - physical / 60 BP

physical

This move does not check accuracy.

Agility

Psychic - status

status

Raises the user's Speed by 2.

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Assurance

Dark - physical / 60 BP / 100%

physical

Power doubles if target was damaged this turn.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Out

Normal - physical / 40 BP / 100% / Priority +3

physical

Hits first. First turn out only. 100% flinch chance.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Feint

Normal - physical / 30 BP / 100% / Priority +2

physical

Nullifies Detect, Protect, and Quick/Wide Guard.

Flail

Normal - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Foul Play

Dark - physical / 95 BP / 100%

physical

Uses target's Attack stat in damage calculation.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Gunk Shot

Poison - physical / 120 BP / 80%

physical

30% chance to poison the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Hypnosis

Psychic - status / 60%

status

Causes the target to fall asleep.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Knock Off

Dark - physical / 65-97.5 BP / 100%

physical

1.5x damage if foe holds an item. Removes item.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Last Resort

Normal - physical / 140 BP / 100%

physical

Fails unless each known move has been used.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Power Gem

Rock - special / 80 BP / 100%

special

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Screech

Normal - status / 85%

status

Lowers the target's Defense by 2.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Shadow Claw

Ghost - physical / 70 BP / 100%

physical

High critical hit ratio.

Skitter Smack

Bug - physical / 70 BP / 90%

physical

100% chance to lower target's Sp. Atk by 1.

Slash

Normal - physical / 70 BP / 100%

physical

High critical hit ratio.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Throat Chop

Dark - physical / 80 BP / 100%

physical

For 2 turns, the target cannot use sound moves.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Abilities

Limber

This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.

Technician

This Pokemon's moves of 60 power or less have 1.5x power, including Struggle.

Unnerve

While this Pokemon is active, it prevents opposing Pokemon from using their Berries.

Mechanics

Speed Control

Icy Wind affects turn order.

Pivot

U-turn is a common pivot move.

Fake Out

Fake Out appears in top usage moves.

Priority

Endure has positive priority.

Forms and items

PersianNormalOpenPersian-AlolaDarkOpen

Questions

What is Persian weak to in Pokemon Champions?

Persian is weak to Fighting based on its Normal typing.

What are Persian's base stats?

Persian's base stats are HP 65, Atk 70, Def 60, SpA 65, SpD 65, Spe 115.

What are common moves for Persian?

Common Persian moves include Fake Out, Feint, Icy Wind, Protect in current Reg M-C usage.

Is Persian good in the current regulation?

Persian has current Reg M-C usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.