Stats, type matchups, abilities, learnset, current usage, and build context for Meganium in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Rock - special / 60 BP / 100%
10% chance to raise all stats by 1 (not acc/eva).
Fighting - physical / 80 BP / 100%
Uses user's Def stat as Atk in damage calculation.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Ground - physical / 60 BP / 100%
100% chance lower adjacent Pkmn Speed by 1.
Grass - physical / 25 BP / 100%
Hits 2-5 times in one turn.
Fairy - status / 100%
Lowers the target's Attack by 2.
Fighting - physical / 100% / Priority -5
If hit by physical attack, returns double damage.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Dragon - physical / 60 BP / 90% / Priority -6
Forces the target to switch to a random ally.
Ground - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Ground - physical / 100 BP / 100%
Hits adjacent Pokemon. Double damage on Dig.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - physical / 100%
Lowers the target's HP to the user's HP.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - status / 100%
Lowers the target's Sp. Def by 2.
Normal - physical / 20-200 BP / 100%
More power the less HP the user has left.
Grass - special / 150 BP / 90%
User cannot move next turn.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Grass - physical / 55 BP / 100%
User on Grassy Terrain: +1 priority.
Grass - status
5 turns. Grounded: +Grass power, +1/16 max HP.
Psychic - status
Heals the target by 50% of its max HP.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Grass - status
Traps/grounds user; heals 1/16 max HP per turn.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Dark - physical / 65-97.5 BP / 100%
1.5x damage if foe holds an item. Removes item.
Grass - physical / 90 BP / 100%
High critical hit ratio.
Grass - special / 130 BP / 90%
Lowers the user's Sp. Atk by 2.
Grass - status / 90%
1/8 of target's HP is restored to user every turn.
Psychic - status
For 5 turns, special damage to allies is halved.
Ground - special / 20 BP / 100%
100% chance to lower the target's accuracy by 1.
Dragon - physical / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Grass - physical / 90 BP / 100%
No additional effect. Hits adjacent Pokemon.
Grass - special / 120 BP / 100%
Lasts 2-3 turns. Confuses the user afterwards.
Poison - status / 75%
Poisons the target.
Bug - special / 90 BP / 100%
If the target is an ally, heals 50% of its max HP.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Grass - physical / 62-125 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status / 100%
Lowers the foe(s) evasiveness by 2.
Normal - status
Raises the user's Attack by 2.
Grass - status
Heals the user by a weather-dependent amount.
Grass - physical / 50 BP / 100%
100% chance to raise the user's Speed by 1.
Normal - special / 50-100 BP / 100%
Power doubles and type varies in each weather.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.