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SynerDexOpen Team Builder
Pokemon Champions - Reg M-C / VGC 2026

Mabosstiff - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Mabosstiff in Pokemon Champions.

DarkStage 1Gen 9
Tournament usageCheck team weaknesses
Mabosstiff

Base stats

HP
80
Atk
120
Def
90
SpA
60
SpD
70
Spe
85

Type matchups

2x weak to
FightingBugFairy
0.5x resists
GhostDark
Immune to
Psychic

Current usage and builds

Moves

Jaw Lock
physical / 80 BP / 100%
73%
Psychic Fangs
physical / 85 BP / 100%
50%
Protect
status / Priority +4
49%
Play Rough
physical / 90 BP / 90%
38%
Ice Fang
physical / 65 BP / 95%
29%
Destiny Bond
status
23%
Crunch
physical / 80 BP / 100%
23%
Wild Charge
physical / 90 BP / 100%
16%

Items

Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
17%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
14%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
13%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
12%
Black Glasses
Holder's Dark-type attacks have 1.2x power.
7%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
7%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
4%
Rocky Helmet
If holder is hit by a contact move, the attacker loses 1/6 of its max HP.
4%

Abilities

Guard Dog
Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.
69%
Intimidate
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
18%
Stakeout
This Pokemon's offensive stat is doubled against a target that switched in this turn.
13%

Spreads

Adamant
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
16%
Jolly
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
13%
Jolly
HP 2 / Atk 32 / Def 0 / SpA 0 / SpD 0 / Spe 32
16%
Adamant
HP 32 / Atk 32 / Def 0 / SpA 0 / SpD 2 / Spe 0
13%

Learnset

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Comeuppance

Dark - physical / 100%

physical

If hit by an attack, returns 1.5x damage.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fire Fang

Fire - physical / 65 BP / 95%

physical

10% chance to burn. 10% chance to flinch.

Focus Energy

Normal - status

status

Raises the user's critical hit ratio by 2.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Jaw Lock

Dark - physical / 80 BP / 100%

physical

Prevents both user and target from switching out.

Lash Out

Dark - physical / 75 BP / 100%

physical

2x power if the user had a stat lowered this turn.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic Fangs

Psychic - physical / 85 BP / 100%

physical

Destroys screens, unless the target is immune.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Reversal

Fighting - physical / 20-200 BP / 100%

physical

More power the less HP the user has left.

Roar

Normal - status / Priority -6

status

Forces the target to switch to a random ally.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snarl

Dark - special / 55 BP / 95%

special

100% chance to lower the foe(s) Sp. Atk by 1.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Swagger

Normal - status / 85%

status

Raises the target's Attack by 2 and confuses it.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder Fang

Electric - physical / 65 BP / 95%

physical

10% chance to paralyze. 10% chance to flinch.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Intimidate

On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.

Guard Dog

Immune to Intimidate. Intimidated: +1 Attack. Cannot be forced to switch out.

Stakeout

This Pokemon's offensive stat is doubled against a target that switched in this turn.

Mechanics

Intimidate

Intimidate lowers opposing Attack on switch-in.

Priority

Endure has positive priority.

Forms and items

MabosstiffDarkOpen

Questions

What is Mabosstiff weak to in Pokemon Champions?

Mabosstiff is weak to Fighting, Bug, Fairy based on its Dark typing.

What are Mabosstiff's base stats?

Mabosstiff's base stats are HP 80, Atk 120, Def 90, SpA 60, SpD 70, Spe 85.

What are common moves for Mabosstiff?

Common Mabosstiff moves include Jaw Lock, Psychic Fangs, Protect, Play Rough in current Reg M-C usage.

Is Mabosstiff good in the current regulation?

Mabosstiff has current Reg M-C usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.