Stats, type matchups, abilities, learnset, current usage, and build context for Indeedee in Pokemon Champions.
Normal - status
The target makes its move right after the user.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80-120 BP / 100%
User on Psychic Terrain: 1.5x power, hits foes.
Psychic - special / 80 BP / 100%
10% chance to make the target flinch.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Normal - physical / 40 BP / 100% / Priority +3
Hits first. First turn out only. 100% flinch chance.
Psychic - special / 120 BP / 100%
Hits two turns after being used.
Psychic - status
5 turns: no Ground immunities, 1.67x accuracy.
Psychic - status
User faints. Next hurt Pokemon is fully healed.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Psychic - status
No foe can use any move known by the user.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Psychic - status
For 5 turns, all held items have no effect.
Fire - special / 75 BP / 100%
100% chance to lower the target's Sp. Atk by 1.
Fairy - physical / 90 BP / 90%
10% chance to lower the target's Attack by 1.
Psychic - status
Averages Attack and Sp. Atk stats with target.
Psychic - status
Swaps Attack and Sp. Atk stat stages with target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Normal - status
Copies the target's current stat stages.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 75 BP / 100%
For 2 turns, the target is prevented from healing.
Psychic - status
5 turns. Grounded: +Psychic power, priority-safe.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Psychic - special / 20-860 BP / 100%
+ 20 power for each of the user's stat boosts.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Normal - special / 50-100 BP / 100%
User on terrain: power doubles, type varies.
Normal - special / 80 BP / 100%
20% chance to paralyze or burn or freeze target.
Psychic - status / 100%
User switches its held item with the target's.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Normal - status
Next turn, 50% of the user's max HP is restored.
Psychic - status
For 5 turns, all Defense and Sp. Def stats switch.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.