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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Hydrapple - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Hydrapple in Pokemon Champions.

GrassDragonStage 2Gen 9
Tournament usageCheck team weaknesses
Hydrapple

Base stats

HP
106
Atk
80
Def
110
SpA
120
SpD
80
Spe
44

Type matchups

4x weak to
Ice
2x weak to
PoisonFlyingBugDragonFairy
0.5x resists
Ground
0.25x resists
WaterElectricGrass

Current usage and builds

Moves

Fickle Beam
special / 80 BP / 100%
89%
Protect
status / Priority +4
73%
Earth Power
special / 90 BP / 100%
38%
Giga Drain
special / 75 BP / 100%
31%
Pollen Puff
special / 90 BP / 100%
27%
Energy Ball
special / 90 BP / 100%
23%
Leaf Storm
special / 130 BP / 90%
14%
Syrup Bomb
special / 60 BP / 90%
10%

Items

Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
28%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
18%
Yache Berry
Halves damage taken from a supereffective Ice-type attack. Single use.
9%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
9%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
6%
Dragon Fang
Holder's Dragon-type attacks have 1.2x power.
5%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
4%
White Herb
Restores all lowered stat stages to 0 when one is less than 0. Single use.
4%

Abilities

Regenerator
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
71%
Supersweet Syrup
On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.
26%
Sticky Hold
This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
3%

Spreads

Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
33%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
13%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
33%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
13%

Learnset

Body Press

Fighting - physical / 80 BP / 100%

physical

Uses user's Def stat as Atk in damage calculation.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Breaking Swipe

Dragon - physical / 60 BP / 100%

physical

100% chance to lower the foe(s) Attack by 1.

Bug Bite

Bug - physical / 60 BP / 100%

physical

User steals and eats the target's Berry.

Bullet Seed

Grass - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Double Hit

Normal - physical / 35 BP / 90%

physical

Hits 2 times in one turn.

Double-Edge

Normal - physical / 120 BP / 100%

physical

Has 33% recoil.

Draco Meteor

Dragon - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Dragon Cheer

Dragon - status

status

Ally: Crit ratio +1, or +2 if ally is Dragon type.

Dragon Pulse

Dragon - special / 85 BP / 100%

special

No additional effect.

Dragon Tail

Dragon - physical / 60 BP / 90% / Priority -6

physical

Forces the target to switch to a random ally.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fickle Beam

Dragon - special / 80 BP / 100%

special

Has a 30% chance this move's power is doubled.

Giga Drain

Grass - special / 75 BP / 100%

special

User recovers 50% of the damage dealt.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Grassy Glide

Grass - physical / 55 BP / 100%

physical

User on Grassy Terrain: +1 priority.

Grassy Terrain

Grass - status

status

5 turns. Grounded: +Grass power, +1/16 max HP.

Growth

Grass - status

status

Raises user's Attack and Sp. Atk by 1; 2 in Sun.

Gyro Ball

Steel - physical / 1-150 BP / 100%

physical

More power the slower the user than the target.

Heavy Slam

Steel - physical / 40-120 BP / 100%

physical

More power the heavier the user than the target.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Infestation

Bug - special / 20 BP / 100%

special

Traps and damages the target for 4-5 turns.

Leaf Storm

Grass - special / 130 BP / 90%

special

Lowers the user's Sp. Atk by 2.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Pollen Puff

Bug - special / 90 BP / 100%

special

If the target is an ally, heals 50% of its max HP.

Pounce

Bug - physical / 50 BP / 100%

physical

100% chance to lower the target's Speed by 1.

Power Whip

Grass - physical / 120 BP / 85%

physical

No additional effect.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Recover

Normal - status

status

Heals the user by 50% of its max HP.

Recycle

Normal - status

status

Restores the item the user last used.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sucker Punch

Dark - physical / 70 BP / 100% / Priority +1

physical

Usually goes first. Fails if target is not attacking.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Sweet Scent

Normal - status / 100%

status

Lowers the foe(s) evasiveness by 2.

Syrup Bomb

Grass - special / 60 BP / 90%

special

Target's Speed is lowered by 1 stage for 3 turns.

Uproar

Normal - special / 90 BP / 100%

special

Lasts 3 turns. Active Pokemon cannot fall asleep.

Yawn

Normal - status

status

Puts the target to sleep after 1 turn.

Abilities

Supersweet Syrup

On switch-in, this Pokemon lowers the evasiveness of opponents 1 stage. Once per battle.

Regenerator

This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.

Sticky Hold

This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.

Mechanics

Priority

Endure has positive priority.

Forms and items

HydrappleGrass / DragonOpen

Questions

What is Hydrapple weak to in Pokemon Champions?

Hydrapple is weak to Ice, Poison, Flying, Bug, Dragon, Fairy based on its Grass / Dragon typing.

What are Hydrapple's base stats?

Hydrapple's base stats are HP 106, Atk 80, Def 110, SpA 120, SpD 80, Spe 44.

What are common moves for Hydrapple?

Common Hydrapple moves include Fickle Beam, Protect, Earth Power, Giga Drain in current Reg M-B usage.

Is Hydrapple good in the current regulation?

Hydrapple has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.