Stats, type matchups, abilities, learnset, current usage, and build context for Mega Glimmora in Pokemon Champions.

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Poison - status
Raises the user's Defense by 2.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Rock - special / 60 BP / 100%
10% chance to raise all stats by 1 (not acc/eva).
Ghost - status / 100%
Confuses the target.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Ground - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Grass - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 250 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Steel - special / 80 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Poison - physical / 120 BP / 80%
30% chance to poison the target.
Normal - special / 150 BP / 90%
User cannot move next turn.
Steel - status
Raises the user's Defense by 2.
Psychic - status
For 5 turns, special damage to allies is halved.
Dark - status / 100%
Lowers target's Attack, Sp. Atk by 2. User faints.
Rock - special / 120 BP / 90%
Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.
Poison - physical / 30 BP / 100%
Poisons foes, frees user from hazards/bind/leech.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Rock - special / 80 BP / 100%
No additional effect.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - physical / 25 BP / 90%
Hits 2-5 times in one turn.
Rock - status
Raises the user's Speed by 2.
Rock - physical / 75 BP / 90%
30% chance to make the foe(s) flinch.
Rock - physical / 60 BP / 95%
100% chance to lower the target's Speed by 1.
Ground - physical / 35 BP / 85%
Traps and damages the target for 4-5 turns.
Rock - status
For 5 turns, a sandstorm rages. Rock: 1.5x SpD.
Normal - physical / 200 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Rock - physical / 50 BP / 100%
Removes the target's Ground immunity.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - status
Hurts grounded foes on switch-in. Max 3 layers.
Grass - status / Priority +4
Protects from moves. Contact: loses 1/8 max HP.
Rock - status
Hurts foes on switch-in. Factors Rock weakness.
Rock - physical / 100 BP / 80%
High critical hit ratio.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.