Stats, type matchups, abilities, learnset, current usage, and build context for Garbodor in Pokemon Champions.
Poison - special / 40 BP / 100%
100% chance to lower the target's Sp. Def by 2.
Psychic - status
Raises the user's Sp. Def by 2.
Rock - special / 60 BP / 100%
10% chance to raise all stats by 1 (not acc/eva).
Normal - status / 100%
A target of the opposite gender gets infatuated.
Poison - special / 120 BP / 90%
Cannot be selected until the user eats a Berry.
Fighting - physical / 80 BP / 100%
Uses user's Def stat as Atk in damage calculation.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Poison - special / 50 BP
Resets all of the target's stat stages to 0.
Poison - status / 100%
Removes adjacent Pokemon's held items.
Poison - physical / 70 BP / 100%
High critical hit ratio. 10% chance to poison.
Ghost - status
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Dark - special / 80 BP / 100%
20% chance to make the target flinch.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - physical / 250 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Fighting - special / 120 BP / 70%
10% chance to lower the target's Sp. Def by 1.
Grass - special / 75 BP / 100%
User recovers 50% of the damage dealt.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Poison - physical / 120 BP / 80%
30% chance to poison the target.
Ice - status
Eliminates all stat changes.
Normal - special / 150 BP / 90%
User cannot move next turn.
Ground - special / 55 BP / 95%
100% chance to lower the target's Speed by 1.
Normal - status
Shares HP of user and target equally.
Dark - physical / 50 BP / 100%
Power doubles if the user moves after the target.
Poison - physical / 80 BP / 100%
30% chance to poison the target.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Water - status
For 5 turns, heavy rain powers Water moves.
Normal - status
Restores the item the user last used.
Psychic - status
User sleeps 2 turns and restores HP and status.
Rock - physical / 25 BP / 90%
Hits 2-5 times in one turn.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status / 85%
Lowers the target's Defense by 2.
Grass - physical / 80 BP / 100%
No additional effect.
Normal - physical / 200 BP / 100%
Hits adjacent Pokemon. The user faints.
Normal - status
User must be asleep. Uses another known move.
Poison - special / 90 BP / 100%
30% chance to poison the target.
Poison - special / 95 BP / 100%
10% chance to poison adjacent Pokemon.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - status
Hurts grounded foes on switch-in. Max 3 layers.
Normal - status
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Ground - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Normal - status
Heals the user based on uses of Stockpile.
Dark - physical / 60 BP / 100%
If the user has no item, it steals the target's.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Poison - status / 90%
Badly poisons the target. Poison types can't miss.
Poison - status
Poisons grounded foes on switch-in. Max 2 layers.
Poison - special / 65 BP / 100%
Power doubles if the target is poisoned.