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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Froslass - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Froslass in Pokemon Champions.

IceGhostStage 1Gen 4
Tournament usageCheck team weaknesses
Froslass

Base stats

HP
70
Atk
80
Def
70
SpA
80
SpD
70
Spe
110

Type matchups

2x weak to
FireRockGhostDarkSteel
0.5x resists
IcePoisonBug
Immune to
NormalFighting

Current usage and builds

Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.

Learnset

Aurora Veil

Ice - status

status

For 5 turns, damage to allies halved. Snow only.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Bite

Dark - physical / 60 BP / 100%

physical

30% chance to make the target flinch.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Block

Normal - status

status

Prevents the target from switching out.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Confuse Ray

Ghost - status / 100%

status

Confuses the target.

Crunch

Dark - physical / 80 BP / 100%

physical

20% chance to lower the target's Defense by 1.

Curse

Ghost - status

status

Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.

Destiny Bond

Ghost - status

status

If an opponent knocks out the user, it also faints.

Disable

Normal - status / 100%

status

For 4 turns, disables the target's last move used.

Double Team

Normal - status

status

Raises the user's evasiveness by 1.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fake Tears

Dark - status / 100%

status

Lowers the target's Sp. Def by 2.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Frost Breath

Ice - special / 60 BP / 90%

special

Always results in a critical hit.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Fang

Ice - physical / 65 BP / 95%

physical

10% chance to freeze. 10% chance to flinch.

Ice Punch

Ice - physical / 75 BP / 100%

physical

10% chance to freeze the target.

Ice Shard

Ice - physical / 40 BP / 100% / Priority +1

physical

Usually goes first.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Crash

Ice - physical / 85 BP / 90%

physical

30% chance to make the target flinch.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Imprison

Psychic - status

status

No foe can use any move known by the user.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Nasty Plot

Dark - status

status

Raises the user's Sp. Atk by 2.

Night Shade

Ghost - special / 100%

special

Does damage equal to the user's level.

Pain Split

Normal - status

status

Shares HP of user and target equally.

Payback

Dark - physical / 50 BP / 100%

physical

Power doubles if the user moves after the target.

Phantom Force

Ghost - physical / 90 BP / 100%

physical

Disappears turn 1. Hits turn 2. Breaks protection.

Poltergeist

Ghost - physical / 110 BP / 90%

physical

Fails if the target has no held item.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psych Up

Normal - status

status

Copies the target's current stat stages.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Scary Face

Normal - status / 100%

status

Lowers the target's Speed by 2.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Spikes

Ground - status

status

Hurts grounded foes on switch-in. Max 3 layers.

Spite

Ghost - status / 100%

status

Lowers the PP of the target's last move by 4.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Switcheroo

Dark - status / 100%

status

User switches its held item with the target's.

Taunt

Dark - status / 100%

status

Target can't use status moves its next 3 turns.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

Trick

Psychic - status / 100%

status

User switches its held item with the target's.

Triple Axel

Ice - physical / 20 BP / 90%

physical

Hits 3 times. Each hit can miss, but power rises.

Water Pulse

Water - special / 60 BP / 100%

special

20% chance to confuse the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Will-O-Wisp

Fire - status / 85%

status

Burns the target.

Abilities

Snow Cloak

If Snow is active, this Pokemon's evasiveness is 1.25x.

Cursed Body

If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.

Mechanics

Priority

Endure has positive priority.

Forms and items

FroslassIce / GhostOpenMega FroslassIce / GhostOpen

Froslassite

One of a variety of mysterious Mega Stones. A Froslass holding this stone will be able to Mega Evolve during battle.

Questions

What is Froslass weak to in Pokemon Champions?

Froslass is weak to Fire, Rock, Ghost, Dark, Steel based on its Ice / Ghost typing.

What are Froslass's base stats?

Froslass's base stats are HP 70, Atk 80, Def 70, SpA 80, SpD 70, Spe 110.

What are common moves for Froslass?

Froslass's full learnset is listed on this page; current usage data is limited for this form.

Is Froslass good in the current regulation?

Froslass is Champions-legal reference data in SynerDex, but current usage data is limited; check MetaDex for tournament appearances before building around it.