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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Dedenne - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Dedenne in Pokemon Champions.

ElectricFairyBasicGen 6
Tournament usageCheck team weaknesses
Dedenne

Base stats

HP
67
Atk
58
Def
57
SpA
81
SpD
67
Spe
101

Type matchups

2x weak to
PoisonGround
0.5x resists
ElectricFightingFlyingBugDark
Immune to
Dragon

Current usage and builds

Moves

Dazzling Gleam
special / 80 BP / 100%
53%
Protect
status / Priority +4
44%
Nuzzle
physical / 20 BP / 100%
38%
Thunderbolt
special / 90 BP / 100%
28%
Entrainment
status / 100%
28%
Grass Knot
special / 20-120 BP / 100%
26%
Super Fang
physical / 90%
26%
Charm
status / 100%
20%

Items

Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
36%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
33%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
7%
Shuca Berry
Halves damage taken from a supereffective Ground-type attack. Single use.
5%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
4%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
4%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
2%
Wise Glasses
Holder's special attacks have 1.1x power.
2%

Abilities

Plus
If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
48%
Cheek Pouch
If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
44%
Pickup
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
9%

Spreads

Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
32%
Modest
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 0 / Spe 32
10%
Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
32%
Timid
HP 32 / Atk 0 / Def 2 / SpA 0 / SpD 0 / Spe 32
10%

Learnset

Agility

Psychic - status

status

Raises the user's Speed by 2.

Charge

Electric - status

status

+1 SpD, user's next Electric move 2x power.

Charge Beam

Electric - special / 50 BP / 90%

special

70% chance to raise the user's Sp. Atk by 1.

Charm

Fairy - status / 100%

status

Lowers the target's Attack by 2.

Covet

Normal - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Dazzling Gleam

Fairy - special / 80 BP / 100%

special

No additional effect. Hits adjacent foes.

Dig

Ground - physical / 80 BP / 100%

physical

Digs underground turn 1, strikes turn 2.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Draining Kiss

Fairy - special / 50 BP / 100%

special

User recovers 75% of the damage dealt.

Eerie Impulse

Electric - status / 100%

status

Lowers the target's Sp. Atk by 2.

Electric Terrain

Electric - status

status

5 turns. Grounded: +Electric power, can't sleep.

Electro Ball

Electric - special / 40-150 BP / 100%

special

More power the faster the user is than the target.

Electroweb

Electric - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Endeavor

Normal - physical / 100%

physical

Lowers the target's HP to the user's HP.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Entrainment

Normal - status / 100%

status

The target's Ability changes to match the user's.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fling

Dark - physical / 10-130 BP / 100%

physical

Flings the user's item at the target. Power varies.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Grass Knot

Grass - special / 20-120 BP / 100%

special

More power the heavier the target.

Helping Hand

Normal - status / Priority +5

status

One adjacent ally's move power is 1.5x this turn.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Magnet Rise

Electric - status

status

For 5 turns, the user has immunity to Ground.

Misty Terrain

Fairy - status

status

5 turns. Can't status,-Dragon power vs grounded.

Nuzzle

Electric - physical / 20 BP / 100%

physical

100% chance to paralyze the target.

Parabolic Charge

Electric - special / 65 BP / 100%

special

User recovers 50% of the damage dealt.

Play Rough

Fairy - physical / 90 BP / 90%

physical

10% chance to lower the target's Attack by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rising Voltage

Electric - special / 70-140 BP / 100%

special

2x power if target is grounded in Electric Terrain.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Seed Bomb

Grass - physical / 80 BP / 100%

physical

No additional effect.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Super Fang

Normal - physical / 90%

physical

Does damage equal to 1/2 target's current HP.

Tearful Look

Normal - status

status

Lowers the target's Attack and Sp. Atk by 1.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Punch

Electric - physical / 75 BP / 100%

physical

10% chance to paralyze the target.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Trailblaze

Grass - physical / 50 BP / 100%

physical

100% chance to raise the user's Speed by 1.

U-turn

Bug - physical / 70 BP / 100%

physical

User switches out after damaging the target.

Volt Switch

Electric - special / 70 BP / 100%

special

User switches out after damaging the target.

Wild Charge

Electric - physical / 90 BP / 100%

physical

Has 1/4 recoil.

Abilities

Cheek Pouch

If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.

Pickup

If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.

Plus

If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.

Mechanics

Priority

Endure has positive priority.

Forms and items

DedenneElectric / FairyOpen

Questions

What is Dedenne weak to in Pokemon Champions?

Dedenne is weak to Poison, Ground based on its Electric / Fairy typing.

What are Dedenne's base stats?

Dedenne's base stats are HP 67, Atk 58, Def 57, SpA 81, SpD 67, Spe 101.

What are common moves for Dedenne?

Common Dedenne moves include Dazzling Gleam, Protect, Nuzzle, Thunderbolt in current Reg M-B usage.

Is Dedenne good in the current regulation?

Dedenne has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.