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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Castform - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Castform in Pokemon Champions.

NormalBasicGen 3
Tournament usageCheck team weaknesses
Castform

Base stats

HP
70
Atk
70
Def
70
SpA
70
SpD
70
Spe
70

Type matchups

2x weak to
Fighting
Immune to
Ghost

Current usage and builds

Moves

Weather Ball
special / 50-100 BP / 100%
95%
Thunder
special / 110 BP / 70%
61%
Protect
status / Priority +4
49%
Solar Beam
special / 60-120 BP / 100%
28%
Icy Wind
special / 55 BP / 95%
25%
Blizzard
special / 110 BP / 70%
23%
Hurricane
special / 110 BP / 70%
21%
Energy Ball
special / 90 BP / 100%
18%

Items

Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
19%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
18%
Expert Belt
Holder's attacks that are super effective against the target do 1.2x damage.
17%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
16%
Leftovers
At the end of every turn, holder restores 1/16 of its max HP.
5%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
5%
Wise Glasses
Holder's special attacks have 1.1x power.
3%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
3%

Abilities

Forecast
Castform's type changes to the current weather condition's type, except Sandstorm.
100%

Spreads

Modest
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
45%
Timid
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
7%
Timid
HP 2 / Atk 0 / Def 0 / SpA 32 / SpD 0 / Spe 32
45%
Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
7%

Learnset

Amnesia

Psychic - status

status

Raises the user's Sp. Def by 2.

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Cosmic Power

Psychic - status

status

Raises the user's Defense and Sp. Def by 1.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Energy Ball

Grass - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Fire Blast

Fire - special / 110 BP / 85%

special

10% chance to burn the target.

Flamethrower

Fire - special / 90 BP / 100%

special

10% chance to burn the target.

Future Sight

Psychic - special / 120 BP / 100%

special

Hits two turns after being used.

Guard Swap

Psychic - status

status

Swaps Defense and Sp. Def changes with target.

Hex

Ghost - special / 65-130 BP / 100%

special

Power doubles if the target has a status ailment.

Hurricane

Flying - special / 110 BP / 70%

special

30% chance to confuse target. Can't miss in rain.

Hydro Pump

Water - special / 110 BP / 80%

special

No additional effect.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Scald

Water - special / 80 BP / 100%

special

30% chance to burn the target. Thaws target.

Shadow Ball

Ghost - special / 80 BP / 100%

special

20% chance to lower the target's Sp. Def by 1.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Solar Beam

Grass - special / 60-120 BP / 100%

special

Charges turn 1. Hits turn 2. No charge in sunlight.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Sunny Day

Fire - status

status

For 5 turns, intense sunlight powers Fire moves.

Thief

Dark - physical / 60 BP / 100%

physical

If the user has no item, it steals the target's.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Abilities

Forecast

Castform's type changes to the current weather condition's type, except Sandstorm.

Mechanics

Speed Control

Icy Wind affects turn order.

Priority

Endure has positive priority.

Forms and items

CastformNormalOpenCastform-RainyWaterOpenCastform-SnowyIceOpenCastform-SunnyFireOpen

Questions

What is Castform weak to in Pokemon Champions?

Castform is weak to Fighting based on its Normal typing.

What are Castform's base stats?

Castform's base stats are HP 70, Atk 70, Def 70, SpA 70, SpD 70, Spe 70.

What are common moves for Castform?

Common Castform moves include Weather Ball, Thunder, Protect, Solar Beam in current Reg M-B usage.

Is Castform good in the current regulation?

Castform has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.