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SynerDexOpen Team Builder
Pokemon Champions - Reg M-B / VGC 2026

Aurorus - Pokemon Champions

Stats, type matchups, abilities, learnset, current usage, and build context for Aurorus in Pokemon Champions.

RockIceStage 1Gen 6
Tournament usageCheck team weaknesses
Aurorus

Base stats

HP
123
Atk
77
Def
72
SpA
99
SpD
92
Spe
58

Type matchups

4x weak to
FightingSteel
2x weak to
WaterGrassGroundRock
0.5x resists
NormalIcePoisonFlying

Current usage and builds

Moves

Blizzard
special / 110 BP / 70%
73%
Protect
status / Priority +4
68%
Freeze-Dry
special / 70 BP / 100%
63%
Ancient Power
special / 60 BP / 100%
60%
Aurora Veil
status
31%
Earth Power
special / 90 BP / 100%
22%
Hyper Voice
special / 90 BP / 100%
19%
Thunderbolt
special / 90 BP / 100%
9%

Items

Never-Melt Ice
Holder's Ice-type attacks have 1.2x power.
20%
Sitrus Berry
Restores 1/4 max HP when at 1/2 max HP or less. Single use.
15%
Focus Sash
If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
14%
Light Clay
Holder's use of Aurora Veil, Light Screen, or Reflect lasts 8 turns instead of 5.
11%
Life Orb
Holder's attacks do 1.3x damage, and it loses 1/10 its max HP after the attack.
9%
Choice Scarf
Holder's Speed is 1.5x, but it can only select the first move it executes.
6%
Chople Berry
Halves damage taken from a supereffective Fighting-type attack. Single use.
6%
Quick Claw
Each turn, holder has a 20% chance to move first in its priority bracket.
5%

Abilities

Snow Warning
On switch-in, this Pokemon summons Snow.
78%
Refrigerate
This Pokemon's Normal-type moves become Ice type and have 1.2x power.
22%

Spreads

Modest
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
16%
Quiet
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
11%
Quiet
HP 32 / Atk 0 / Def 2 / SpA 32 / SpD 0 / Spe 0
16%
Modest
HP 32 / Atk 0 / Def 0 / SpA 32 / SpD 2 / Spe 0
11%

Learnset

Ancient Power

Rock - special / 60 BP / 100%

special

10% chance to raise all stats by 1 (not acc/eva).

Attract

Normal - status / 100%

status

A target of the opposite gender gets infatuated.

Aurora Veil

Ice - status

status

For 5 turns, damage to allies halved. Snow only.

Avalanche

Ice - physical / 60 BP / 100% / Priority -4

physical

Power doubles if user is damaged by the target.

Blizzard

Ice - special / 110 BP / 70%

special

10% chance to freeze foe(s). Can't miss in Snow.

Body Slam

Normal - physical / 85 BP / 100%

physical

30% chance to paralyze the target.

Bulldoze

Ground - physical / 60 BP / 100%

physical

100% chance lower adjacent Pkmn Speed by 1.

Calm Mind

Psychic - status

status

Raises the user's Sp. Atk and Sp. Def by 1.

Chilling Water

Water - special / 50 BP / 100%

special

100% chance to lower the target's Attack by 1.

Dark Pulse

Dark - special / 80 BP / 100%

special

20% chance to make the target flinch.

Discharge

Electric - special / 80 BP / 100%

special

30% chance to paralyze adjacent Pokemon.

Earth Power

Ground - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Earthquake

Ground - physical / 100 BP / 100%

physical

Hits adjacent Pokemon. Double damage on Dig.

Encore

Normal - status / 100%

status

Target repeats its last move for its next 3 turns.

Endure

Normal - status / Priority +4

status

User survives attacks this turn with at least 1 HP.

Facade

Normal - physical / 70-140 BP / 100%

physical

Power doubles if user is burn/poison/paralyzed.

Flash Cannon

Steel - special / 80 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Freeze-Dry

Ice - special / 70 BP / 100%

special

10% chance to freeze. Super effective on Water.

Giga Impact

Normal - physical / 150 BP / 90%

physical

User cannot move next turn.

Haze

Ice - status

status

Eliminates all stat changes.

Hyper Beam

Normal - special / 150 BP / 90%

special

User cannot move next turn.

Hyper Voice

Normal - special / 90 BP / 100%

special

No additional effect. Hits adjacent foes.

Ice Beam

Ice - special / 90 BP / 100%

special

10% chance to freeze the target.

Ice Spinner

Ice - physical / 80 BP / 100%

physical

Ends the effects of terrain.

Icicle Spear

Ice - physical / 25 BP / 100%

physical

Hits 2-5 times in one turn.

Icy Wind

Ice - special / 55 BP / 95%

special

100% chance to lower the foe(s) Speed by 1.

Iron Defense

Steel - status

status

Raises the user's Defense by 2.

Iron Head

Steel - physical / 80 BP / 100%

physical

20% chance to make the target flinch.

Iron Tail

Steel - physical / 100 BP / 75%

physical

30% chance to lower the target's Defense by 1.

Light Screen

Psychic - status

status

For 5 turns, special damage to allies is halved.

Meteor Beam

Rock - special / 120 BP / 90%

special

Raises user's Sp. Atk by 1 on turn 1. Hits turn 2.

Mirror Coat

Psychic - special / 100% / Priority -5

special

If hit by special attack, returns double damage.

Mud Shot

Ground - special / 55 BP / 95%

special

100% chance to lower the target's Speed by 1.

Outrage

Dragon - physical / 120 BP / 100%

physical

Lasts 2-3 turns. Confuses the user afterwards.

Protect

Normal - status / Priority +4

status

Prevents moves from affecting the user this turn.

Psychic

Psychic - special / 90 BP / 100%

special

10% chance to lower the target's Sp. Def by 1.

Rain Dance

Water - status

status

For 5 turns, heavy rain powers Water moves.

Reflect

Psychic - status

status

For 5 turns, physical damage to allies is halved.

Rest

Psychic - status

status

User sleeps 2 turns and restores HP and status.

Rock Blast

Rock - physical / 25 BP / 90%

physical

Hits 2-5 times in one turn.

Rock Slide

Rock - physical / 75 BP / 90%

physical

30% chance to make the foe(s) flinch.

Rock Tomb

Rock - physical / 60 BP / 95%

physical

100% chance to lower the target's Speed by 1.

Round

Normal - special / 60 BP / 100%

special

Power doubles if others used Round this turn.

Safeguard

Normal - status

status

For 5 turns, protects user's party from status.

Sandstorm

Rock - status

status

For 5 turns, a sandstorm rages. Rock: 1.5x SpD.

Sleep Talk

Normal - status

status

User must be asleep. Uses another known move.

Snore

Normal - special / 50 BP / 100%

special

User must be asleep. 30% chance to flinch target.

Snowscape

Ice - status

status

For 5 turns, snow falls. Ice: 1.5x Def.

Stealth Rock

Rock - status

status

Hurts foes on switch-in. Factors Rock weakness.

Stone Edge

Rock - physical / 100 BP / 80%

physical

High critical hit ratio.

Substitute

Normal - status

status

User takes 1/4 its max HP to put in a substitute.

Thunder

Electric - special / 110 BP / 70%

special

30% chance to paralyze. Can't miss in rain.

Thunder Wave

Electric - status / 90%

status

Paralyzes the target.

Thunderbolt

Electric - special / 90 BP / 100%

special

10% chance to paralyze the target.

Weather Ball

Normal - special / 50-100 BP / 100%

special

Power doubles and type varies in each weather.

Zen Headbutt

Psychic - physical / 80 BP / 90%

physical

20% chance to make the target flinch.

Abilities

Refrigerate

This Pokemon's Normal-type moves become Ice type and have 1.2x power.

Snow Warning

On switch-in, this Pokemon summons Snow.

Mechanics

Weather

Snow Warning changes or suppresses weather.

Priority

Endure has positive priority.

Forms and items

AurorusRock / IceOpen

Questions

What is Aurorus weak to in Pokemon Champions?

Aurorus is weak to Fighting, Steel, Water, Grass, Ground, Rock based on its Rock / Ice typing.

What are Aurorus's base stats?

Aurorus's base stats are HP 123, Atk 77, Def 72, SpA 99, SpD 92, Spe 58.

What are common moves for Aurorus?

Common Aurorus moves include Blizzard, Protect, Freeze-Dry, Ancient Power in current Reg M-B usage.

Is Aurorus good in the current regulation?

Aurorus has current Reg M-B usage data in PokeSynergy, with its most common moves, abilities, items, and spreads listed here.