Stats, type matchups, abilities, learnset, current usage, and build context for Mega Audino in Pokemon Champions.
Current ranked usage data is limited for this entry. Use the full learnset, matchups, and MetaDex tournament page to decide whether it fits your team.
Normal - status
The target makes its move right after the user.
Psychic - status / Priority +2
User and ally swap positions; using again can fail.
Psychic - status
Raises the user's Sp. Def by 2.
Normal - status / 100%
A target of the opposite gender gets infatuated.
Fairy - status / 100% / Priority +1
Lowers the target's Attack by 1.
Ice - special / 110 BP / 70%
10% chance to freeze foe(s). Can't miss in Snow.
Normal - physical / 85 BP / 100%
30% chance to paralyze the target.
Psychic - status
Raises the user's Sp. Atk and Sp. Def by 1.
Water - special / 50 BP / 100%
100% chance to lower the target's Attack by 1.
Fairy - special / 80 BP / 100%
No additional effect. Hits adjacent foes.
Ground - physical / 80 BP / 100%
Digs underground turn 1, strikes turn 2.
Normal - physical / 120 BP / 100%
Has 33% recoil.
Fighting - physical / 75 BP / 100%
User recovers 50% of the damage dealt.
Fairy - special / 50 BP / 100%
User recovers 75% of the damage dealt.
Normal - status / 100%
Target repeats its last move for its next 3 turns.
Normal - status / Priority +4
User survives attacks this turn with at least 1 HP.
Normal - status / 100%
The target's Ability changes to match the user's.
Normal - physical / 70-140 BP / 100%
Power doubles if user is burn/poison/paralyzed.
Fire - special / 110 BP / 85%
10% chance to burn the target.
Fire - physical / 75 BP / 100%
10% chance to burn the target.
Fire - special / 90 BP / 100%
10% chance to burn the target.
Dark - physical / 10-130 BP / 100%
Flings the user's item at the target. Power varies.
Normal - physical / 150 BP / 90%
User cannot move next turn.
Grass - special / 20-120 BP / 100%
More power the heavier the target.
Psychic - status
Heals the target by 50% of its max HP.
Psychic - status
User faints. Next hurt Pokemon is fully healed.
Normal - status / Priority +5
One adjacent ally's move power is 1.5x this turn.
Normal - special / 150 BP / 90%
User cannot move next turn.
Normal - special / 90 BP / 100%
No additional effect. Hits adjacent foes.
Ice - special / 90 BP / 100%
10% chance to freeze the target.
Ice - physical / 75 BP / 100%
10% chance to freeze the target.
Ice - special / 55 BP / 95%
100% chance to lower the foe(s) Speed by 1.
Steel - physical / 100 BP / 75%
30% chance to lower the target's Defense by 1.
Normal - physical / 140 BP / 100%
Fails unless each known move has been used.
Water - status
Heals the user and its allies by 1/4 their max HP.
Psychic - status
For 5 turns, special damage to allies is halved.
Fighting - physical / 20-120 BP / 100%
More power the heavier the target.
Normal - physical / 120 BP / 75%
No additional effect.
Fairy - status
5 turns. Can't status,-Dragon power vs grounded.
Normal - status / Priority +4
Prevents moves from affecting the user this turn.
Psychic - special / 90 BP / 100%
10% chance to lower the target's Sp. Def by 1.
Psychic - special / 80 BP / 100%
Damages target based on Defense, not Sp. Def.
Water - status
For 5 turns, heavy rain powers Water moves.
Psychic - status
For 5 turns, physical damage to allies is halved.
Psychic - status
User sleeps 2 turns and restores HP and status.
Normal - special / 60 BP / 100%
Power doubles if others used Round this turn.
Normal - status
For 5 turns, protects user's party from status.
Ghost - special / 80 BP / 100%
20% chance to lower the target's Sp. Def by 1.
Normal - status / 100%
The target's Ability becomes Simple.
Psychic - status
The user and the target trade Abilities.
Normal - status
User must be asleep. Uses another known move.
Normal - special / 50 BP / 100%
User must be asleep. 30% chance to flinch target.
Grass - special / 60-120 BP / 100%
Charges turn 1. Hits turn 2. No charge in sunlight.
Ground - physical / 75 BP / 100%
Power doubles if the user's last move failed.
Normal - status
User takes 1/4 its max HP to put in a substitute.
Fire - status
For 5 turns, intense sunlight powers Fire moves.
Water - special / 90 BP / 100%
Hits adjacent Pokemon. Double damage on Dive.
Fairy - status / 75%
Causes the target to become confused.
Dark - physical / 80 BP / 100%
For 2 turns, the target cannot use sound moves.
Electric - special / 110 BP / 70%
30% chance to paralyze. Can't miss in rain.
Electric - physical / 75 BP / 100%
10% chance to paralyze the target.
Electric - status / 90%
Paralyzes the target.
Electric - special / 90 BP / 100%
10% chance to paralyze the target.
Psychic - status / Priority -7
Goes last. For 5 turns, turn order is reversed.
Normal - special / 90 BP / 100%
Lasts 3 turns. Active Pokemon cannot fall asleep.
Electric - physical / 90 BP / 100%
Has 1/4 recoil.
Normal - status
Next turn, 50% of the user's max HP is restored.
Normal - status
Puts the target to sleep after 1 turn.
Psychic - physical / 80 BP / 90%
20% chance to make the target flinch.